3D - Balls of different weights (Week 2)
We were given a pre made character set of different balls (tennis ball, bowling ball, beach ball, golf ball, etc.), and were told to create animations in maya using these balls, showing their weight and how it effects them: how many bounces they do; the arcs of their bounces; the speed; squash and stretch; etc.
This ball was perceived by me to be quite squishy, so the shape squashes and stretches a lot when it hits the ground. It also has lots of bounces and big arcs to show its lighter mass.
The bowling ball is heavy so there's only a small bounce or two with small arcs and then it slowly rolls into a resting position.
The beach ball, however, is really light and full of air so it bounces more, and it has large arcs that curve much higher. I added a simple chair shape to the scene to create an obstacle that the ball could bounce against.
This ball was perceived by me to be quite squishy, so the shape squashes and stretches a lot when it hits the ground. It also has lots of bounces and big arcs to show its lighter mass.
The bowling ball is heavy so there's only a small bounce or two with small arcs and then it slowly rolls into a resting position.
The beach ball, however, is really light and full of air so it bounces more, and it has large arcs that curve much higher. I added a simple chair shape to the scene to create an obstacle that the ball could bounce against.
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