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3D - Tails (Week 3)

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We were given a character set of 3 different balls with tails, two of which are made to look like animals - a fox and a beaver. We were then tasked with creating an animation of one jumping around with its tail bouncing, making sure to create the follow through and overlap of the tail's 4 moving parts. Here is the one I made in the lesson: Here is the one I made of it buncing along the floor. I had some issues with the dope sheet so I'd like to retry this one at some point:

3D - Monty Walk (Week 5)

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We were given a model to use to animate walking, here is my first version of Monty where he's walking in an average way: Then I did a slower version with a sad monty face: Then I tried animating Monty so he looks like he's sneaking: I like the bounce I managed to get in his feet, especially at the middle. Here is another angle of sneaky monty:

Stop Motion - Ball version 2 and Balloon (Week 4)

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Today I redid my bouncing ball animation using a coin: I did the timings much better this time, using the fairings more smartly so I could see exactly where the coin needed to go for each shot rather than just a guessing game like I did for the first version. However, in this version, the timing is still not correct, as you can see - there should be less fairings to make the ball look as if it was moving faster, especially for the first drop where gravity would make it fall much faster. Here is my stop motion balloon:

Life Drawing - (Week 3)

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In this week's life drawing class, we used the 3 hours to draw many poses using differing amounts of time for each part. At first we were given a few minutes for each pose, and then 1 minute, then 30 seconds. In the last half an hour of time, we used nice brown paper with white chalk and charcoal, similarly to last week's use of black paper, chalk and charcoal, the paper giving us the mid tone to work around. This was the final drawing of the session where we had 30 minutes to draw. I really like how the upper torso came out as I feel the shadows and highlights are done quite well there, except for his left arm where the shadows aren't really blended out enough and there isn't any mid tone left to give it any tonal gradation. The proportions of the legs compared to the upper body aren't very good, especially his left leg which is too wide, especially the line on the right of the calf, which should be further to the left. His right leg should also be angled so its ...

2D - Week 4 (Jump and water balloon v2)

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Here is my flour sack animated, jumping over a chocolate flake with an ice cream background, along with shadow, highlight and drop shadow: Here is my improved water balloon animation after receiving feedback: I especially looked at the timing for the first drop of the balloon from the height, and also the volume after a couple of arcs, as my original one had gotten smaller as it went along.

Drawing for Animation - Week 4 (Tangerine Dream)

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For this week's assignment, we were tasked with drawing a piece of fruit and creating a character using the fruit's shape as a starting point. I decided to study a few different fruits (and vegetable) before landing on the banana, where I drew a drooping suited character who looks very miserable, and I really like how those came out, as I feel like you can tell their emotions from their body without much use of the face, which I need to improve more on. In the lesson we looked at perspective lines and how the horizon placement higher or lower can change how dramatic the landscape will look, for example when its lower on the frame, it will look much more dramatic, as it's closer to the floor.

2D - Water Balloon (Week 3)

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In our 3rd week we have been tasked with using our teacher's feedback and advice, and improving our water balloon. My animation needs to have more inbetweens in it, especially after the first half of the video, as the balloon is quite jumpy and it strobes quite a lot. I also need to make sure my balloon's squash and stretch is more accurate - after the first bounce, the balloon doesn't squash nearly as much as it should, so I will also be changing that part. We have also been tasked with creating an animation of a flour sack jumping, as you can make it seem very emotive and almost human. We went outside and created reference videos of ourselves jumping to help us work out the timing of our animation, and when each key frame should be on the timeline.