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Showing posts from December, 2017

Christmas animation

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Here is a small animation for Christmas!! I made it to look as if its a window with someone writing 'Merry Christmas' in the condensation, while snow falls outside.

3D - Wall Push (Week 11)

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We were tasked with animating a wall push using the body mech models and also using inverse kinematics (IK) and forward kinematics (FK) to make the body mech's hands connect to the cube shape and push against it rather than just phasing through it. Here is mine:

2D - Walk (Week 11)

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Here is my 2D walk, where I made 2 steps of the cycle and then made it walk further and for longer by duplicating frames and moving them:

2D - Bird Flying and SFX (Week 11)

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Here is my flying bird with added special effects and sound: Sound effect used from here: https://www.youtube.com/watch?v=Z_SDhrguBjk&t=36s at 0:21 seconds.

3D - Yawn (Week 11)

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Here is my yawn made in Maya. The first is a playblast which also shows the reference video to the left, and the second is the rendered out version of the animation.

2D - Bird Flying (Week 10)

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Here is my animated flying bird, who I designed as a sweet pigeon, the sort that could perhaps be for a childrens' TV show: Something I'd like to do if I get the chance to retry this would be to animate the body moving up and down as they flaps their wings, as real birds do, however I do kind of like the look it gives without it.